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Software to Enhance Literacy Development
in Kindergarten

Tools for Authentic Exploration with Letters and Words: Connecting Reading and Writing
Publisher: Edmark (http://www.edmark.com)  See screen shots and descriptions of all programs here.  Click on Products and locate each title.
  • Bailey's Book House  (authentic reading and writing for real purposes)
  • Travel the World With Timmy Deluxe  (multi-lingual, multi-cultural)
  • Stanley's Sticker Stories  (explore story writing)
  •  
    Critical Thinking and Problem Solving
    Publisher:  Humongous Entertainment (http://www.humongous.com)  In your classroom, you can encourage students to respond to these "virtual" experiences with discussion, prediction, writing; they are also great programs to build background knowledge and foster language development.
  • Multimedia Reference: Junior Field Trip Collection: Let's Explore the Jungle, Let's Explore the Airport, and Let's Explore the Farm
  • Exploring Virtual Worlds: Putt-Putt, Freddy Fish, and Pajama Sam

  • Open Ended Tools:
    Design activities or templates for students to use that relates directly to what you are doing in your curriculum; the computer provides another mode for learning, but not a substitute; see examples of work that Kindergartners and their teachers have created

  • Kid Pix Studio  (reading readiness ideas)
  • Kidspiration (Inspiration)
  • Kid Works Deluxe
  • Power Point for Emergent Literacy Texts
  • Netscape Composer for summarizing responses/experiences and sharing with others (see some Kindergarten projects)

  • Online Interactions
    Network with a partner school; share a topic of study, exchange ideas via email, publish final projects (integrate during circle time, shared/interactive writing activities, content area studies)

  • See a great example:

  • We Know Why Alexander Wanted to Move to Australia! by kindergartners in Norwich, CT
     
    Phonics Instruction
    These programs work best when connected to activities and concepts already introduced in the classroom.   Students must realize the connection between the computer activities and the real reading they do in books.
    This page was created by Julie Coiro on April 11, 2001